Instanced Static Mesh components update incorrectly in Standalone and Packaged game. When hit, all of the instanced static mesh components will snap to a singular location instead of each individual instanced SM be translated back a few units.
This is a regression:
Working in 4.16.3-3561208
Not working in 4.17.0-3573198
User Description:
every collision of instances react all at once. If touch one, all the other instances react.
There is no problem in '4.16.3' There is no problem in '4.17 PIE'.
'4.17 Packaged version(Dev,Shipping)' always has problems.
Results: All of the instanced static mesh components will snap to a singular location
Expected: For only the box that was hit to be translated back several units. Each box hit would do the same. (This is the behavior in 4.16)
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.17, 4.18 |
Target Fix | 4.18 |
Created | Aug 11, 2017 |
---|---|
Resolved | Sep 26, 2017 |
Updated | Apr 27, 2018 |