Default parameters do not appear to be retained for custom events. This was tested in 4.17 and the issue does not occur in 4.16. Appears to be a regression
Result: The default int will be zero for the called custom event
Expected: The default that was set in the details panel would reflected by the called custom event by default
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48386 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3588681 |
---|
Created | Aug 14, 2017 |
---|---|
Resolved | Aug 15, 2017 |
Updated | Jul 26, 2018 |