Texture viewed in texture viewer has white fringes
[Link Removed]
This appears to be caused by transparent texels having white stored for their color, which causes artifacts with bilinear interpolation. This could probably be solved by dilating the texels with alpha > 0 onto texels with alpha == 0.
Import attached psd
Open in texture viewer, note white fringes around everything
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48395 in the post.