A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack.
This occurs in 4.16.3, 4.17.0, and 4.18 Main CL# 3585944
This is not a regression.
Result: Editor Crashes
[2017.08.15-13.16.48:066][ 0]LogWindows: Error: === Critical error: === [2017.08.15-13.16.48:066][ 0]LogWindows: Error: [2017.08.15-13.16.48:066][ 0]LogWindows: Error: Fatal error! [2017.08.15-13.16.48:066][ 0]LogWindows: Error: [2017.08.15-13.16.48:066][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW [2017.08.15-13.16.48:066][ 0]LogWindows: Error: [2017.08.15-13.16.48:066][ 0]LogWindows: Error: 0x000000000F5C694E [2017.08.15-13.16.48:066][ 0]LogWindows: Error: 0x000000000F5C694E [2017.08.15-13.16.48:066][ 0]LogWindows: Error:
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.18 |
Created | Aug 15, 2017 |
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Resolved | Aug 22, 2017 |
Updated | Apr 27, 2018 |