This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred.
User Descriptions
Source Context
282 // Check 'this' pointer before trying to access any of the Object's members 283 if ((this == nullptr) || (UPTRINT)this < 0x100) 284 { 285 UE_LOG(LogUObjectBase, Error, TEXT("\'this\' pointer is invalid.")); 286 return false; 287 } 288 if ((UPTRINT)this & AlignmentCheck) 289 { 290 UE_LOG(LogUObjectBase, Error, TEXT("\'this\' pointer is misaligned.")); 291 return false; 292 } 293 ***** if (*(void**)this == nullptr) 294 { 295 UE_LOG(LogUObjectBase, Error, TEXT("Virtual functions table is invalid.")); 296 return false; 297 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294] UE4Editor_Engine!FPersistentFrameCollectorArchive::operator<<() [blueprintgeneratedclass.cpp:1444] UE4Editor_CoreUObject!UStruct::SerializeBin() [class.cpp:835] UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [blueprintgeneratedclass.cpp:1500] UE4Editor_CoreUObject!FArchiveHasReferences::FArchiveHasReferences() [archivehasreferences.cpp:50] UE4Editor_CoreUObject!FArchiveHasReferences::GetAllReferencers() [archivehasreferences.cpp:87] UE4Editor_CoreUObject!FArchiveHasReferences::GetAllReferencers() [archivehasreferences.cpp:68] UE4Editor_UnrealEd!FReplaceReferenceHelper::FindAndReplaceReferences() [kismetreinstanceutilities.cpp:89] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1994] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() [kismetreinstanceutilities.cpp:1477] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() [blueprintcompilationmanager.cpp:933] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:190] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:750] UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3291] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:305] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Aug 15, 2017 |
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Resolved | Feb 2, 2018 |
Updated | Apr 27, 2018 |