This is a trending crash coming out of the 4.17 release. Users have not provided descriptions of their actions when the crash occurred.
Source Context
658 switch (Status) 659 { 660 default: 661 case BS_Unknown: 662 case BS_Dirty: 663 return FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.Unknown"); 664 case BS_Error: 665 return FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.Error"); 666 case BS_UpToDate: 667 { 668 ***** const bool bInstrumented = BlueprintObj->GeneratedClass->HasInstrumentation(); 669 if (BlueprintEditor.Pin()->IsProfilerActive()) 670 { 671 return bInstrumented ? FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.Instrumented") : FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.NotInstrumented"); 672 } 673 return bInstrumented ? FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.Instrumented") : FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.Good"); 674 } 675 case BS_UpToDateWithWarnings: 676 return FSlateIcon(FEditorStyle::GetStyleSetName(), "Kismet.Status.Warning"); 677 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Kismet!FBlueprintEditorToolbar::GetStatusImage() [sblueprinteditortoolbar.cpp:669] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<1,FBlueprintEditorToolbar,0,FSlateIcon __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TAttribute<FSlateIcon>::Get() [attribute.h:137] UE4Editor_Slate!SToolBarButtonBlock::GetIconBrush() [stoolbarbuttonblock.cpp:415] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SToolBarButtonBlock,0,FSlateBrush const * __ptr64 __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() [attribute.h:137] UE4Editor_Slate!SImage::ComputeDesiredSize() [simage.cpp:45] UE4Editor_SlateCore!SWidget::CacheDesiredSize() [swidget.cpp:510] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1341] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1350] UE4Editor_Slate!FSlateApplication::DrawPrepass() [slateapplication.cpp:1389] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1431] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1188] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1773] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1591] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3278] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48430 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3594264 |
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Created | Aug 15, 2017 |
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Resolved | Aug 17, 2017 |
Updated | Apr 27, 2018 |