This is a trending Mac crash coming out of the 4.17.0 release. It appears to occur before users are able to open their project. I have not found any records of this crash occurring on Windows. Users have not provided any descriptions of their actions when this crash occurs.
Callstack from Log
LogMac: Warning: dlopen failed: dlopen(/Volumes/---/UnrealEngine/UE_4.17/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/../../../Engine/Binaries/ThirdParty/PhysX/Mac/libAPEXFrameworkPROFILE.dylib, 5): image not found LogMac: Error: appError called: Assertion failed: Assertion failed: [File:/Users/build/Build/++UE4+Release-4.17+Compile/Sync/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysXLibs.cpp] [Line: 122] Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX/Mac/libAPEXFrameworkPROFILE.dylib'. LogMac: === Critical error: === SIGSEGV: invalid attempt to access memory at address 0x3 LogMac: FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x2d24c9b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x2f3c25f (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x302294d (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x2f7581e (filename not found) [in UE4Editor-Core.dylib] LoadPhysXModules(bool)::$_0::operator()(FString const&) const Address = 0x869775e (filename not found) [in UE4Editor-Engine.dylib] LoadPhysXModules(bool) Address = 0x86970aa (filename not found) [in UE4Editor-Engine.dylib] InitGamePhys() Address = 0x865d34b (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x2c0f0c8 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x2c22901 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x2c305d0 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x2ef7e86 (filename not found) [in UE4Editor-Core.dylib] __NSThread__start__() Address = 0x986828ad (filename not found) [in Foundation] _pthread_body() Address = 0xac5f893b (filename not found) [in libsystem_pthread.dylib] _pthread_body() Address = 0xac5f8887 (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0xac5f808d (filename not found) [in libsystem_pthread.dylib]
repro steps currently unknown
UE4Editor-Engine.dylib!LoadPhysXModules(bool)::$_0::operator()() UE4Editor-Engine.dylib!LoadPhysXModules() UE4Editor-Engine.dylib!InitGamePhys() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48473 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.17 |
Created | Aug 15, 2017 |
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Resolved | Aug 17, 2017 |
Updated | Apr 27, 2018 |