This is a trending crash occurring in 4.17 and 4.17.1. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
345 if(Params.bTryAutoFix && Params.AutoFixThreshold > 0.0f) 346 { 347 FBoxSphereBounds MeshBounds = TargetMesh->GetBounds(); 348 FQueryTriOctree Octree(MeshBounds.Origin, MeshBounds.BoxExtent.GetAbsMax()); 349 350 PopulateAutoFixOctree(Octree, LodModel, Params.SourceSection); 351 352 // Query each simulation vert against the octree 353 float SquaredQueryDist = Params.AutoFixThreshold * Params.AutoFixThreshold; 354 for(int32 VertexIndex = 0; VertexIndex < NumVerts; ++VertexIndex) 355 { 356 ***** FVector Position = PhysMesh.Vertices[VertexIndex]; 357 358 FQueryTriOctree::TConstElementBoxIterator<> OctreeIt(Octree, FBoxCenterAndExtent(Position, FVector(Params.AutoFixThreshold))); 359 for(; OctreeIt.HasPendingElements(); OctreeIt.Advance()) 360 { 361 const FQueryTri& CurrentTri = OctreeIt.GetCurrentElement(); 362 FVector ClosestTriPoint = FMath::ClosestPointOnTriangleToPoint(Position, CurrentTri.Vertices[0], CurrentTri.Vertices[1], CurrentTri.Vertices[2]); 363 float ActualDistSq = (ClosestTriPoint - Position).SizeSquared(); 364 365 if(ActualDistSq <= SquaredQueryDist) 366 { 367 PhysMesh.MaxDistances[VertexIndex] = 0.0f; 368 } 369 } 370 } 371 }
repro steps currently unknown
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 596] Array index out of bounds: 1286 from an array of size 1286 UE4Editor_ClothingSystemEditor!UClothingAssetFactory::CreateFromSkeletalMesh() [clothingassetfactory.cpp:357] UE4Editor_SkeletalMeshEditor!FSkeletalMeshEditor::OnCreateClothingAssetMenuItemClicked() [skeletalmesheditor.cpp:410] UE4Editor_SkeletalMeshEditor!TBaseSPMethodDelegateInstance<0,FSkeletalMeshEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_SkeletalMeshEditor!TBaseSPMethodDelegateInstance<0,FSkeletalMeshEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Persona!SCreateClothingSettingsPanel::OnCreateClicked() [screateclothingsettingspanel.cpp:95] UE4Editor_Persona!TMemberFunctionCaller<SCreateClothingSettingsPanel,FReply() [delegateinstanceinterface.h:165] UE4Editor_Persona!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SCreateClothingSettingsPanel,FReply() [tuple.h:497] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SCreateClothingSettingsPanel,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.17 |
Target Fix | 4.18 |
Created | Aug 21, 2017 |
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Resolved | Aug 22, 2017 |
Updated | Apr 27, 2018 |