The editor crashes when trying to copy and paste a key in sequencer if the mouse has been slightly moved.
Result: The editor will crash
Expected: The transform key would be pasted
UE4Editor_Sequencer!<lambda_25699af99eab207bd8ecc29924dc8f09>::operator() sequenceredittool_movement.cpp:242 UE4Editor_Sequencer!TBaseFunctorDelegateInstance<TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:1132 UE4Editor_Sequencer!TBaseFunctorDelegateInstance<void __cdecl() delegateinstancesimpl.h:1197 UE4Editor_Slate!TBaseMulticastDelegate<void,TSharedRef<IMenu,0> >::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_Slate!FMenuInWindow::Dismiss() menu.cpp:32 UE4Editor_Slate!FMenuStack::DismissInternal() menustack.cpp:586 UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1040 UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:1002 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:165 UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:497 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:282 UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:399 UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() slateapplication.cpp:5199 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() slateapplication.cpp:232 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5188 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5690 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5670 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1718 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2161 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:881 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:721 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3151 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.17 |
Target Fix | 4.18.3 |
Fix Commit | 3600785 |
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Created | Aug 21, 2017 |
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Resolved | Jan 5, 2018 |
Updated | Apr 27, 2018 |