When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component will not fire that event; however, if you add the nodes back then add the component, then the expected behavior is displayed. This issue is a regression.
Versions tested
4.16.3 - CL: 3561208 - Issue does not occur
4.17.1 - CL: 3573198 - Issue occurs
4.18.0 - CL: 3597901 - Issue occurs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48697 in the post.
5 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.1, 4.18 |
Target Fix | 4.17.2 |
Fix Commit | 3606248 |
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Created | Aug 22, 2017 |
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Resolved | Aug 24, 2017 |
Updated | Jul 26, 2018 |