This is a regular crash occurring in 4.16 and 4.17. The callstack is nearly identical to [Link Removed], which was fixed in 4.15 (different error message though).
User Descriptions
Source Context
184 #if PLATFORM_WINDOWS && defined(__clang__) 185 CORE_API const FText& FText::GetEmpty() // @todo clang: Workaround for missing symbol export 186 { 187 static const FText StaticEmptyText = FText(FText::EInitToEmptyString::Value); 188 return StaticEmptyText; 189 } 190 #endif 191 192 #if PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS 193 ***** FText::FText(const FText& Other) = default; 194 FText::FText(FText&& Other) = default; 195 FText& FText::operator=(const FText& Other) = default; 196 FText& FText::operator=(FText&& Other) = default; 197 #else 198 FText::FText(const FText& Source) 199 : TextData(Source.TextData) 200 , Flags(Source.Flags) 201 { 202 }
repro steps currently unknown; related to importing
Access violation - code c0000005 (first/second chance not available) UE4Editor_Core!FText::FText() [text.cpp:194] UE4Editor_Core!FSlowTask::GetCurrentMessage() [slowtask.cpp:103] UE4Editor_UnrealEd!SSlowTaskWidget::GetProgressText() [feedbackcontexteditor.cpp:312] UE4Editor_UnrealEd!SSlowTaskWidget::GetMainTextFont() [feedbackcontexteditor.cpp:266] UE4Editor_UnrealEd!TMemberFunctionCaller<SSlowTaskWidget,FSlateFontInfo() [delegateinstanceinterface.h:165] UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SSlowTaskWidget,FSlateFontInfo() [tuple.h:497] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<1,SSlowTaskWidget,0,FSlateFontInfo __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FSlateFontInfo>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!TAttribute<FSlateFontInfo>::Get() [attribute.h:137] UE4Editor_Slate!STextBlock::GetFont() [stextblock.cpp:56] UE4Editor_Slate!STextBlock::GetComputedTextStyle() [stextblock.cpp:305] UE4Editor_Slate!STextBlock::ComputeDesiredSize() [stextblock.cpp:177] UE4Editor_SlateCore!SWidget::CacheDesiredSize() [swidget.cpp:482] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:470] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1302] UE4Editor_Slate!FSlateApplication::DrawPrepass() [slateapplication.cpp:1326] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1392] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1149] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1726] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1548] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3182] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48701 in the post.