This is an intermittent crash coming out of the 4.17 release.
User Descriptions
Source Context
4051 bool AActor::IncrementalRegisterComponents(int32 NumComponentsToRegister) 4052 { 4053 if (NumComponentsToRegister == 0) 4054 { 4055 // 0 - means register all components 4056 NumComponentsToRegister = MAX_int32; 4057 } 4058 4059 UWorld* const World = GetWorld(); 4060 check(World); 4061 4062 // If we are not a game world, then register tick functions now. If we are a game world we wait until right before BeginPlay(), 4063 // so as to not actually tick until BeginPlay() executes (which could otherwise happen in network games). 4064 ***** if (bAllowTickBeforeBeginPlay || !World->IsGameWorld()) 4065 { 4066 RegisterAllActorTickFunctions(true, false); // components will be handled when they are registered 4067 } 4068
repro steps currently unknown
Assertion failed: World [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp] [Line: 4061] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [actor.cpp:4065] UE4Editor_Engine!AActor::RegisterAllComponents() [actor.cpp:4022] UE4Editor_Foliage!AInstancedFoliageActor::NotifyFoliageTypeChanged() [instancedfoliage.cpp:2790] UE4Editor_Foliage!UFoliageType::PostEditChangeProperty() [instancedfoliage.cpp:606] UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:791] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2304] UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316] UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717] UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:165] UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:497] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2173] UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1613] UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2094] UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3845] UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1836] UE4Editor_ContentBrowser!ContentBrowserUtils::DeleteFolders() [contentbrowserutils.cpp:582] UE4Editor_ContentBrowser!FPathContextMenu::ExecuteDeleteFolderConfirmed() [pathcontextmenu.cpp:780] UE4Editor_ContentBrowser!TMemberFunctionCaller<FPathContextMenu,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FPathContextMenu,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FPathContextMenu,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_ContentBrowser!SContentBrowserConfirmPopup::YesClicked() [contentbrowserutils.cpp:252] UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowserConfirmPopup,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Created | Aug 22, 2017 |
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Resolved | Sep 1, 2017 |
Updated | Apr 27, 2018 |