We've added the option to automatically enable cinematic mode from a level sequence, but the change is made in the sequence actor's BeginPlay. This won't cause problems if the sequence is spawned and played at the same time, but will cause cinematic mode to be enabled prematurely in workflows where the sequence actor is spawned before the sequence is played. If the option is enabled, cinematic mode should be enabled/disabled when the sequence is played/finished.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48770 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.17 |
Target Fix | 4.18 |
Created | Aug 23, 2017 |
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Resolved | Aug 25, 2017 |
Updated | Jun 23, 2018 |