THere is an issue where the refresh rate of a windowed packaged game does not match the refresh rate of a monitor correctly, this results in stuttering. This issue does not occur in the editor (PIE) or in any packaged version in fullscreen mode. This appears to be an issue with the refresh rate of the game versus the monitor, as using the vSync option resolves the issue. This issue is not marked as a regression.
Versions Tested:
4.15.3 - CL: 3450819
4.16.3 - CL: 3561208
4.17.1 - CL: 3586342
Issue occurs in all versions tested
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What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48818 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.15.3, 4.16.3, 4.17.1 |
Created | Aug 24, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |