Updating the transform coordinate mode (From Relative to World, or vice verse) for a component in the blueprint doesn't not update in the blueprint instances in the level.
RESULT
Location is still set to Relative.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48959 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.18 |
Target Fix | 4.18 |
Created | Aug 29, 2017 |
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Resolved | Aug 30, 2017 |
Updated | Mar 6, 2020 |