The Reset to Default Arrow for a blueprint instance's component transform only resets a single axis, rather than all axes at once.
RESULT
Only the X axis is reset.
EXPECTED
All axes to be reset (similar to if the whole actor is moved).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48963 in the post.
0 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.18 |
Target Fix | 4.18 |
Created | Aug 29, 2017 |
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Resolved | Aug 30, 2017 |
Updated | Apr 27, 2018 |