This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
2200 // Helper function to get the blueprint that ultimately owns a graph. Cannot fail. 2201 UBlueprint* FBlueprintEditorUtils::FindBlueprintForGraphChecked(const UEdGraph* Graph) 2202 { 2203 UBlueprint* Result = FBlueprintEditorUtils::FindBlueprintForGraph(Graph); 2204 check(Result); 2205 ***** return Result; 2206 }
repro steps currently unknown
Assertion failed: Result [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 2205] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2206] UE4Editor_KismetCompiler!FUserDefinedStructureCompilerUtils::CompileStruct() [userdefinedstructurecompilerutils.cpp:437] UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileStructure() [kismetcompilermodule.cpp:180] UE4Editor_UnrealEd!FStructureEditorUtils::CompileStructure() [structureeditorutils.cpp:571] UE4Editor_UnrealEd!FStructureEditorUtils::OnStructureChanged() [structureeditorutils.cpp:583] UE4Editor_UnrealEd!FStructureEditorUtils::AddVariable() [structureeditorutils.cpp:312] UE4Editor_Kismet!FUserDefinedStructureLayout::OnAddNewField() [userdefinedstructureeditor.cpp:454] UE4Editor_Kismet!TMemberFunctionCaller<FUserDefinedStructureLayout,FReply() [delegateinstanceinterface.h:165] UE4Editor_Kismet!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FUserDefinedStructureLayout,FReply() [tuple.h:497] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FUserDefinedStructureLayout,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.17.2, 4.18 |
Fix Commit | 3615404 |
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Created | Aug 29, 2017 |
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Resolved | Aug 29, 2017 |
Updated | Apr 27, 2018 |