When using the inputs of a function, splitting a variable and then changing its variable type does not properly update the node as expected. This occurs with any variable type that can be split. Saving and reopening the project does not resolve this issue. This issue is not labeled a regression at this time.
Versions Tested:
4.15.3 - CL: 3450819 - Issue occurs
4.16.3 - CL: 3561208 - Issue occurs
4.17.1 - CL: 3586342 - Issue occurs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49028 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.3, 4.16.3, 4.17.1 |
Target Fix | 4.18 |
Fix Commit | 3545025 |
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Main Commit | 3628687 |
Created | Aug 30, 2017 |
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Resolved | Aug 30, 2017 |
Updated | Apr 27, 2018 |