The UStaticMeshComponent.PreviousLODLevel variable always returns 0 no matter what the last LOD actually was.
Regression?: No
This also occurred in 4.16
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.27 |
Created | Aug 30, 2017 |
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Resolved | Jan 27, 2021 |
Updated | Apr 17, 2023 |
5198 - projectgheist |