If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect.
Workaround:
recombining the struct and then changing its type will properly update the node when splitting again
Regression:
No - Same behavior occurs in 4.16.3 (CL 3561208)
Result:
After changing the node type the first split struct still shows AIDamage Event related pins
Expected:
1) After changing struct type, split pins update to the new struct
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.3, 4.17.1 |
Created | Aug 30, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |