The new function output booleans within blueprint class actors are not saving intended true/false entries.
This issue is a regression.
Works in: 4.16.3-3561208
Does not work in: 4.17.1-3586342 and Main
Results: after reopening the project and blueprint class actor, the return nodes that were set to true, false, true, false is now defaulted to false, false, false, false.
Expected: return nodes to save my previous true/false entries.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.17.1, 4.18 |
| Target Fix | 4.17.2 |
| Fix Commit | 3623492 |
|---|---|
| Main Commit | 3628687 |
| Created | Sep 1, 2017 |
|---|---|
| Resolved | Sep 1, 2017 |
| Updated | Apr 27, 2018 |