The new function output booleans within blueprint class actors are not saving intended true/false entries.
This issue is a regression.
Works in: 4.16.3-3561208
Does not work in: 4.17.1-3586342 and Main
Results: after reopening the project and blueprint class actor, the return nodes that were set to true, false, true, false is now defaulted to false, false, false, false.
Expected: return nodes to save my previous true/false entries.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.17.1, 4.18 |
Target Fix | 4.17.2 |
Fix Commit | 3623492 |
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Main Commit | 3628687 |
Created | Sep 1, 2017 |
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Resolved | Sep 1, 2017 |
Updated | Apr 27, 2018 |