Blueprint function return nodes don't save any settings applied directly to the return node itself.
Regression:
Yes - this behavior does not occur in 4.16.3 (CL 3561208)
Result:
The return node resets to 0 when the project reopens
Expected:
Return value is saved when the editor restarts.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.1 |
Target Fix | 4.17.2 |
Fix Commit | 3623492 |
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Main Commit | 3628687 |
Created | Sep 1, 2017 |
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Resolved | Sep 1, 2017 |
Updated | Apr 27, 2018 |