Assertion in a packaged build when Light propagation volume is set to 1
Result: The project will close with an assert (error message below)
Assertion Failed: IsInRenderingThread() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTarget.cpp][Line: 2070]
Expected: The project would package and open up to the default level
Head over to the existing Questions & Answers thread and let us know what's up.
12 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.17.1 |
Target Fix | 4.19 |
Created | Sep 1, 2017 |
---|---|
Resolved | Sep 5, 2017 |
Updated | Apr 27, 2018 |