Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL.
QA REGRESSION: YES
WORKING: Regressing now
BROKEN: 2344609
1. Open the BuildConfiguration.xml file (will need to uncheck "Read-only" in the properties to make changes to the file)
<\UE4\Engine\Programs\NotForLicensees\UnrealBuildTool>
2. Add the following to the BuildConfiguration.xml at the end of the file between </RemoteToolChain> and </Configuration>
<WindowsPlatform>
<SupportWindowsXP>true</SupportWindowsXP>
</WindowsPlatform>
3. Save the above changes
4. Open Shootergame
5. File > Package Project > Project Settings > Platforms > Windows and check the check box for OpenGL 3
6. Package in Shipping/Win32
7. Open a command line at WindowsNoEditor\ShooterGame\Binaries\Win32
8. Enter "ShooterGame-Win32-Shipping.exe -opengl"
Results: Crash
FREQUENCY: 3/3
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-4944 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.6 |
Target Fix | 4.7 |
Fix Commit | 2385702 |
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Created | Nov 4, 2014 |
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Resolved | Dec 11, 2014 |
Updated | Apr 27, 2018 |