This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
165 if (GWarn) 166 { 167 GMalloc->DumpAllocatorStats(*GWarn); 168 } 169 170 // let any registered handlers go 171 FCoreDelegates::GetMemoryTrimDelegate().Broadcast(); 172 173 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment); 174 ***** }
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 174] Ran out of memory allocating 201326568 bytes with alignment 0 UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:175] UE4Editor_Core!FMallocTBB::Malloc() [malloctbb.cpp:73] UE4Editor_Core!FMemory::Malloc() [fmemory.inl:27] UE4Editor_CoreUObject!FFixedUObjectArray::PreAllocate() [uobjectarray.h:228] UE4Editor_CoreUObject!FUObjectArray::AllocateObjectPool() [uobjectarray.cpp:43] UE4Editor_CoreUObject!UObjectBaseInit() [uobjectbase.cpp:993] UE4Editor_CoreUObject!StaticUObjectInit() [obj.cpp:4097] UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor!FEngineLoop::AppInit() [launchengineloop.cpp:3829] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1431] UE4Editor!GuardedMain() [launch.cpp:127] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49446 in the post.
1 |
Component | UE - Foundation - Core - UObject |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.20 |
Created | Sep 7, 2017 |
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Resolved | Jan 22, 2018 |
Updated | Aug 21, 2018 |