A pasted collapsed graph node will have an additional pin, with the value set to a struct type.
This seems to only occur with maps where the value was originally set to a type with multiple values (vectors, rotators, etc).
RESULT
The pasted node will have two pins (one with vector value, the other with struct value).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49532 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Sep 8, 2017 |
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Resolved | Sep 11, 2017 |
Updated | Apr 27, 2018 |