Description

A pasted collapsed graph node will have an additional pin, with the value set to a struct type.

This seems to only occur with maps where the value was originally set to a type with multiple values (vectors, rotators, etc).

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Create a Map variable with Key > String and Value > Vector.
  4. Add it to the level as a Get node.
  5. Drag off the Get and add a Length node.
  6. Right-click Length and select Collapse Nodes.
  7. Copy/Paste the Collapsed Graph Node.

RESULT

The pasted node will have two pins (one with vector value, the other with struct value).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49532 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.19
Target Fix4.19
Fix Commit3636903
Main Commit3718205
Release Commit3813083
CreatedSep 8, 2017
ResolvedSep 11, 2017
UpdatedApr 27, 2018