This is a UAT-driven workflow in the editor that's not currently looking at the INI setting to infer whether or not -nativizeAssets should be implicitly added to the BuildCookRun command line. It should probably behave the same as File->Package Project, which does implicitly add it if the value of the INI setting is not set to "Disabled."
BuildCookRun.DoBuildCookRun: WARNING: Project is configured for Blueprint nativization, but the conversion flag (-nativizeAssets) was omitted from the command line. No nativized assets have been built as a result.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.18 |
Created | Sep 9, 2017 |
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Resolved | Sep 26, 2017 |
Updated | Apr 27, 2018 |