BRANCH: MAIN
CHANGELIST: 2346079
PLATFORM: Windows
DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can be manually assigned. This does not affect the copy but is only a aesthetic issue in the details panel.
ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770
FREQUENCY: 3/3
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REPRO STEPS:
1. Open UE4
2. Select a Static Mesh
3. Create a Destructible Mesh
4. Place created Destructable Mesh into the Viewport
5. Hold Alt and drag a copy of the mesh
6. Check the details panel for the Destructable Mesh component
RESULTS: The assigned mesh is not shown in the details panel under the Destructible Component
Expected: The mesh will show its assigned mesh in the details panel under the Destructible Component
WORKAROUND: manually select the component
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-4955 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.13 |
Created | Nov 4, 2014 |
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Resolved | Feb 5, 2017 |
Updated | Apr 27, 2018 |