Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If 0, the stereo layer will appear as expected)
Result: The Stereo layer texture becomes offset (no longer centered)
Expected: The Stereo layer would remain centered to the screen
Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - Platform - XR |
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Affects Versions | 4.17.1 |
Created | Sep 11, 2017 |
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Resolved | Jan 27, 2021 |
Updated | Jan 27, 2021 |