Description

Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If 0, the stereo layer will appear as expected)

Steps to Reproduce
  1. Make sure oculus is hooked up and turned on
  2. Download the attached project
  3. Open the project
  4. Play in VR preview
  5. Press the '1' key to reset the orientation

Result: The Stereo layer texture becomes offset (no longer centered)
Expected: The Stereo layer would remain centered to the screen

Have Comments or More Details?

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.17.1
CreatedSep 11, 2017
ResolvedJan 27, 2021
UpdatedJan 27, 2021
View Jira Issue