Description

This is a common and longstanding crash that has affected more than 300 users since 4.12.

The callstack is closely similar to [Link Removed], although with different error messages.

User Descriptions

  • close the window while Recording an animation.

Source Context

457       	if (FramesRecorded < FramesToRecord)
  458       	{
  459       		const FBlendedHeapCurve& AnimCurves = Component->GetAnimationCurves();
  460       
  461       		check(SpaceBases.Num() == PreviousSpacesBases.Num());
  462       
  463 ***** 		TArray<FTransform> BlendedSpaceBases;
  464       		BlendedSpaceBases.AddZeroed(SpaceBases.Num());
  465       
  466       		UE_LOG(LogAnimation, Log, TEXT("DeltaTime : %0.2f, Current Frame Count : %d, Frames To Record : %d, TimePassed : %0.2f"), DeltaTime
  467       			, FramesRecorded, FramesToRecord, TimePassed);
  468       
Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the animation blueprint QAPawn_AnimBP.
  3. Click the record button under the preview window.
  4. Click Ok in the Create New Animation Object window.
  5. As the recording is occurring, close the Anim Blueprint.

RESULT

Crash

Callstack
Assertion failed: SpaceBases.Num() == PreviousSpacesBases.Num() 
[File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\SequenceRecorder\Private\AnimationRecorder.cpp] [Line: 462]


UE4Editor_SequenceRecorder!FAnimationRecorder::UpdateRecord() [animationrecorder.cpp:464]
UE4Editor_SequenceRecorder!FAnimRecorderInstance::Update() [animationrecorder.cpp:819]
UE4Editor_SequenceRecorder!FAnimationRecorderManager::Tick() [animationrecorder.cpp:715]
UE4Editor_SequenceRecorder!FSequenceRecorder::Tick() [sequencerecorder.cpp:257]
UE4Editor_SequenceRecorder!FSequenceRecorderModule::TickSequenceRecorder() [sequencerecordermodule.cpp:603]
UE4Editor_SequenceRecorder!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027]
UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1915]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:402]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49778 in the post.

1
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.154.164.174.18
Target Fix4.19
Fix Commit3842575
Main Commit3990065
Release Commit3842575
CreatedSep 14, 2017
ResolvedJan 15, 2018
UpdatedApr 27, 2018
View Jira Issue