When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes.
Oddly, even a copy of the old project that's in 4.4 crashes on opening.
Crash Reporter: [Link Removed]
UE4Editor_CoreUObject! FReferenceFinder::HandleObjectReference() + 37 bytes garbagecollection.cpp:324
UE4Editor_CoreUObject! FSimpleObjectReferenceCollectorArchive::operator<<() + 36 bytes garbagecollection.h:463
UE4Editor_CoreUObject! UObjectProperty::SerializeItem() + 55 bytes propertyobject.cpp:23
UE4Editor_CoreUObject! UStruct::SerializeBin() + 237 bytes class.cpp:662
UE4Editor_CoreUObject! UObject::SerializeScriptProperties() + 426 bytes obj.cpp:892
UE4Editor_CoreUObject! FReferenceFinder::FindReferences() + 233 bytes garbagecollection.cpp:314
UE4Editor_UnrealEd! FRegenerationHelper::ForcedLoadMembers() + 117 bytes blueprinteditorutils.cpp:623
UE4Editor_UnrealEd! FBlueprintEditorUtils::RegenerateBlueprintClass() + 246 bytes blueprinteditorutils.cpp:1063
UE4Editor_CoreUObject! ULinkerLoad::RegenerateBlueprintClass() + 960 bytes blueprintsupport.cpp:124
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 4605 bytes linkerload.cpp:3226
UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 98 bytes linkerload.cpp:2518
UE4Editor_CoreUObject! LoadPackage() + 911 bytes uobjectglobals.cpp:831
Unable to reproduce in house.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.5.1 |
Target Fix | 4.8 |
Created | Nov 4, 2014 |
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Resolved | Mar 6, 2015 |
Updated | Apr 27, 2018 |