The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another struct will always be 0 regardless of the settings within the child struct.
Result: The default value for the Child struct will be 0 instead of -1
Expected: The default value for the struct named child would be -1 when adding it as a member to the struct named "Parent"
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2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16.3, 4.17.1 |
Target Fix | 4.19 |
Created | Sep 18, 2017 |
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Resolved | Dec 5, 2017 |
Updated | Apr 27, 2018 |