Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To work around this issue you need to select the custom depth option in the mesh settings. This issue is a regression from 4.16
Versions Tested:
4.16.3 - CL: 3561208 - Issue does not occur
4.17.1 - CL: 3586342 - Issue occurs
4.18 - CL: 3641171 - Issue occurs
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Head over to the existing Questions & Answers thread and let us know what's up.
16 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18 |
Created | Sep 21, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |