Editor Crashes when spawning a Physics enabled object inside another.
Regression: Unknown
Can Test in Main if requested.
(This was the best 100% repro that I was able to find. Sorry for the length! I have attached 2 images that show the expected setup)
Result:
Editor Crashes
UE4Editor_Engine!FPhysScene::SyncComponentsToBodies_AssumesLocked() physscene.cpp:1255 UE4Editor_Engine!FPhysScene::EndFrame() physscene.cpp:1563 UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UWorld,void __cdecl() delegateinstancesimpl.h:858 UE4Editor_Engine!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask() taskgraphinterfaces.h:784 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:651 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:560 UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1330 UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:542 UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1454 UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:760 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1426 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1659 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:396 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3295 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50215 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.18 |
Target Fix | 4.18 |
Created | Sep 22, 2017 |
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Resolved | Sep 25, 2017 |
Updated | Apr 27, 2018 |