Hit handled ensure when dragging the slider in Morph Target Preview
LogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.GetNumMorphs() [File:/media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp] [Line: 388]
Setup:
Steps:
Result: Handled ensure
LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.GetNumMorphs() [File:/media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp] [Line: 388] LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 00 0x00007f8d6f6f617f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) LogOutputDevice: Error: [Callstack] 01 0x00007f8d6f583cc5 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) LogOutputDevice: Error: [Callstack] 02 0x00007f8d6f6f6121 FLinuxPlatformStackWalk::StackWalkAndDumpEx(char*, unsigned long, int, unsigned int, void*) LogOutputDevice: Error: [Callstack] 03 0x00007f8d6f74c3a8 FDebug::EnsureFailed(char const*, char const*, int, wchar_t const*) LogOutputDevice: Error: [Callstack] 04 0x00007f8d6f73636a FDebug::OptionallyLogFormattedEnsureMessageReturningFalse(bool, char const*, char const*, int, wchar_t const*, ...) LogOutputDevice: Error: [Callstack] 05 0x00007f8d6bce2d81 FSkeletalMeshObjectGPUSkin::ProcessUpdatedDynamicData(FGPUSkinCache*, FRHICommandListImmediate&, unsigned int, bool) LogOutputDevice: Error: [Callstack] 06 0x00007f8d6bce1201 FSkeletalMeshObjectGPUSkin::UpdateDynamicData_RenderThread(FGPUSkinCache*, FRHICommandListImmediate&, FDynamicSkelMeshObjectDataGPUSkin*, FSceneInterface*, unsigned int) LogOutputDevice: Error: [Callstack] 07 0x00007f8d6bd7590f /media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x262890f) [0x7f8d6bd7590f] LogOutputDevice: Error: [Callstack] 08 0x00007f8d6bd76015 /media/engineqa/DATA/GitHub/4.17.2/UnrealEngine-3658906/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x2629015) [0x7f8d6bd76015] LogOutputDevice: Error: [Callstack] 09 0x00007f8d6f5aee77 FNamedTaskThread::ProcessTasksNamedThread(int, bool) LogOutputDevice: Error: [Callstack] 10 0x00007f8d6f5ae2d3 FNamedTaskThread::ProcessTasksUntilQuit(int) LogOutputDevice: Error: [Callstack] 11 0x00007f8d68df54fa RenderingThreadMain(FEvent*) LogOutputDevice: Error: [Callstack] 12 0x00007f8d68e0a5a2 FRenderingThread::Run() LogOutputDevice: Error: [Callstack] 13 0x00007f8d6f5f0be7 FRunnableThreadPThread::Run() LogOutputDevice: Error: [Callstack] 14 0x00007f8d6f5c7d26 FRunnableThreadPThread::_ThreadProc(void*) LogOutputDevice: Error: [Callstack] 15 0x00007f8d761166ba /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f8d761166ba] LogOutputDevice: Error: [Callstack] 16 0x00007f8d62dbc3dd /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f8d62dbc3dd]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50231 in the post.