Description

This happens when using Export Selected. If you export by right clicking through the Content Browser, the LODS are not exported.

Steps to Reproduce
  1. Open QAGame.uproject in UE4Editor (or any project that has a mesh with LODs)
  2. Drag an instance of Pencil2 (or your mesh) into the level
  3. Select the mesh
  4. File > Export Selected
  5. Choose a location and a name for the mesh
  6. Disable "Level of Detail" in the FBX Export Options window
  7. Import the mesh into a 3D program

RESULT
The mesh is imported with LODS

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50248 in the post.

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Fixed
ComponentTools
Affects Versions4.18
Target Fix4.19
Fix Commit3674906
Main Commit3739980
Release Commit3662001
CreatedSep 23, 2017
ResolvedOct 2, 2017
UpdatedApr 27, 2018
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