When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but are off by several degrees, with the exception of the Yaw value, the values printed seem to be either close to 0 or -180, despite the value of the Yaw being 180 (though this may be related to the gimble lock). This issue is not a regression
Versions Tested: issue occurs in all versions
4.16.3 - CL: 3561208
4.17.1 - CL: 3586342
4.18.P1 - CL: 3655406
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Why does the volume fog disappear from a distant view?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.16.3, 4.17.1, 4.18 |
Created | Sep 25, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |