WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated.
Note:
The Settings uner the Child Actor Template dropdown DO update when the class is changed.
Workaround:
Removing the Child Actor Class by clicking the 'X' or yellow reset arrow will cause the Template to update when set to something else.
Result:
Child Actor Template still shows as BrushShape-1
Expected:
Template updates to KillZVolume-1 after changing the class
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50472 in the post.
7 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16.3, 4.17.2, 4.18 |
Target Fix | 4.19 |
Created | Sep 28, 2017 |
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Resolved | Dec 7, 2017 |
Updated | Apr 27, 2018 |