A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture)
This hold true for all 3 axis .
1. Open attached AH_BeamTangent.uproject
2. Move camera along Beam Particle facing down the Z axis (see picture attached above)
RESULTS: The Beam's tessellation flips as the camera moves along the path
EXPECTED: The Beam's tessellation does not flip when viewing along path
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.5.1, 4.6 |
Created | Nov 5, 2014 |
---|---|
Resolved | Dec 16, 2014 |
Updated | Apr 27, 2018 |