When editing animation curves in sequencer, the animated object would update as the curves are changed/altered.
Result: Would provide better/real time feedback to the animator.
Improves Workflow: This would cut down time for the animator since they would not have to continuously change between windows. This way they would make it so they do not have to click in the editor viewport after every adjustment they make to their curves. It will also help give the animator a better idea as to the amount in which the adjustment on the curve effects the animation in sequencer.
see description
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.19 |
Created | Oct 6, 2017 |
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Resolved | Oct 10, 2017 |
Updated | Apr 27, 2018 |