This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
420 void UEdGraphPin::BreakAllPinLinks(const bool bNotifyNodes) 421 { 422 ***** TArray<UEdGraphPin*> LinkedToCopy = LinkedTo; 423 424 for (UEdGraphPin* LinkedToPin : LinkedToCopy) 425 { 426 BreakLinkTo(LinkedToPin); 427 #if WITH_EDITOR 428 if (bNotifyNodes) 429 { 430 if (UEdGraphNode* LinkedToNode = LinkedToPin->GetOwningNodeUnchecked()) 431 { 432 LinkedToNode->PinConnectionListChanged(LinkedToPin); 433 } 434 }
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Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UEdGraphPin::BreakAllPinLinks() [edgraphpin.cpp:423] UE4Editor_Engine!UEdGraphNode::BreakAllNodeLinks() [edgraphnode.cpp:260] UE4Editor_UnrealEd!FGraphObjectTextFactory::PostProcessConstructedObjects() [edgraphutilities.cpp:111] UE4Editor_UnrealEd!FCustomizableTextObjectFactory::ProcessBuffer() [editorfactories.cpp:4701] UE4Editor_UnrealEd!FEdGraphUtilities::ImportNodesFromText() [edgraphutilities.cpp:382] UE4Editor_Kismet!FBlueprintEditor::PasteNodesHere() [blueprinteditor.cpp:5792] UE4Editor_Kismet!FBlueprintEditor::PasteNodes() [blueprinteditor.cpp:5565] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160] UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [sgrapheditorimpl.cpp:78] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4834] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:234] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:216] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4832] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4744] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1560] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18 |
Target Fix | 4.18 |
Created | Oct 10, 2017 |
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Resolved | Oct 12, 2017 |
Updated | Apr 27, 2018 |
4103 - projectgheist |