REGRESSION: Yes, in 4.17, the following warning occurs instead:
UATHelper: Packaging (Windows (64-bit)): Project.GetBlueprintPluginPathArgument: WARNING: Failed to find generated plugin for Blueprint nativization [C:\Users\mason.seay\Documents\Unreal Projects\MyProject3\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin]. Nativization has run, but maybe there are no Blueprints which were convert ed?
(See [Link Removed])
If the user packages a project with an exclusively nativized blueprint and a map select to include in a packaged build, the following error will occur:
ERROR: MyProject2 is configured for nativization, but is missing the generated code plugin at "C:\Users\mason.seay\Documents\Unreal Projects\MyProject2\Intermediate\Plugins\NativizedAssets\Windows\Game\NativizedAssets.uplugin". Make sure to cook Game data before attempting to build the Win64 target.
NOTE: This doesn't occur if there isn't a map select to package, but I don't get the warning above either.
RESULT
Build fails with error.
EXPECTED
Build succeeds with warning (see description).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51373 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.18 |
Created | Oct 17, 2017 |
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Resolved | Oct 17, 2017 |
Updated | Apr 27, 2018 |