Using the VisibleAnywhere specifier in a UPROPERTY declaration does not prevent a Component's properties from being edited in property windows. This conflicts with the description of this specifier on our documentaiton and also poses the problem of having no way to make a UPROPERTY uneditable in UE4.
Regression?: No
This also occurs in 4.16.3
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.16, 4.17, 4.18, 4.19 |
| Created | Oct 17, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |