Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed].
Expected: hot reload occurs successfully without UnrealHeaderTool rerunning on .cpp file changes, and that the error in [Link Removed] does not recur.
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51472 in the post.
6 |
Component | UE - Foundation - Core |
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Affects Versions | 4.17 |
Target Fix | 4.18.1 |
Fix Commit | 3713811 |
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Main Commit | 3805231 |
Created | Oct 19, 2017 |
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Resolved | Oct 23, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |