A material with Shading Model set to Subsurface Profile is no longer affected by Opacity value in 4.17, 4.18, and 4.19 (Main) but was previously working as intended in 4.16.
This is a regression.
User description:
"Setting a material to subsurface profile causes it to stop respecting the opacity value when applying subsurface scattering.
Repro steps:
Create a subsurface profile material with a valid subsurface profile. Assign to a mesh and place the mesh under a bright point light Assign a constant of 0 to the opacity input of the material, and note the appearance of the mesh. Assign a constant of 1 to the opacity input of the material, and note the appearance of the mesh. There is no difference.
Because of this bug, it is impossible to mask the subsurface effect to limit it to only parts of the material."
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.2, 4.18 |
Target Fix | 4.19 |
Fix Commit | 3743621 |
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Created | Oct 24, 2017 |
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Resolved | Nov 8, 2017 |
Updated | Apr 27, 2018 |