Light Propagation Volume Occlusion does not affect scene as it should.
The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion.
Occurs in 4.17.2 CL 3658906, 4.18.0 CL 3709383 and 4.19 Main
Result: When Occlusion Intensity is set to 1, occlusion does not inject light as intended
Expected: When Occlusion Intensity is set to 1, occlusion works properly
Head over to the existing Questions & Answers thread and let us know what's up.
34 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.2, 4.18, 4.19 |
Created | Oct 26, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |