Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the editor after the lighting build. This has been tested in 4.17 and 4.18.
From User:
Whenever i click on Build->Build Lightning Only the editor crashes.
What i have is: empty scene, with one blueprint added to it
the blueprint contains a point light, and has Native Parent Class: Light
When i remove the blueprint from the scene the error does not occur.
When i remove the PointLight from the Blueprint (so only empty blueprint with Native Parent Class: Light added to the scene) the problem also occurs.
Result: Editor crashes after Lighting Build completion
LoginId:77ac66cf4b506a51a458c382c4ec63c2
EpicAccountId:5caf2c99925243e8b9b1bdcc9cd0e6cf
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Core!FCrc::MemCrc_DEPRECATED() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\crc.cpp:461]
UE4Editor_UnrealEd!TSet<TTuple<FGuid,AActor * __ptr64>,TDefaultMapHashableKeyFuncs<FGuid,AActor * __ptr64,0>,FDefaultSetAllocator>::FindId() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\containers\set.h:625]
UE4Editor_UnrealEd!UEditorEngine::Map_Check() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:3775]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5961]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5445]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor_Engine!UEngine::TickDeferredCommands() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1476]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3456]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.2, 4.18 |
Target Fix | 4.20 |
Fix Commit | 4013626 |
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Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Oct 26, 2017 |
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Resolved | Apr 19, 2018 |
Updated | May 31, 2018 |