This is an early trending Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred.
Callstack from Log
LogAssetRegistry: Asset discovery search completed in 22.5641 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000287 seconds (updated 0 objects) LogMetal: Display: Shrinking RingBuffer from 2048000 to 1536000 as max. usage is 751104 at frame 4294967416] LogMac: === Critical error: === SIGSEGV: invalid attempt to access memory at address 0x10c 0x10122f5a UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges(int, int, int, int, EWindowMode::Type) [UnknownFile]) 0x101241f8 UE4Editor-ApplicationCore.dylib!FMacWindow::SetWindowMode(EWindowMode::Type) [UnknownFile]) 0x10c638e1 UE4Editor-SlateCore.dylib!SWindow::SetWindowMode(EWindowMode::Type) [UnknownFile]) 0x11440f57 UE4Editor-MainFrame.dylib!FMainFrameActionCallbacks::ToggleFullscreen_Execute() [UnknownFile]) 0x1148f417 UE4Editor-MainFrame.dylib!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const [UnknownFile]) 0x10241af2 UE4Editor-Slate.dylib!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const, (ESPMode)0>) const [UnknownFile]) 0x10313121 UE4Editor-Slate.dylib!invocation function for block in FSlateMacMenu::ExecuteMenuItemAction(TSharedRef<FMenuEntryBlock const, (ESPMode)0> const&) [UnknownFile]) 0x0a48ee88 UE4Editor-Core.dylib!FCocoaRunLoopSource::Process(__CFString const*) [UnknownFile]) 0x0a48e939 UE4Editor-Core.dylib!-[FCocoaRunLoopSourceInfo perform] [UnknownFile]) 0x4975f6c1 CoreFoundation!__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__() [UnknownFile]) 0x498192cc CoreFoundation!__CFRunLoopDoSource0() [UnknownFile]) 0x49742160 CoreFoundation!__CFRunLoopDoSources0() [UnknownFile]) 0x497415dd CoreFoundation!__CFRunLoopRun() [UnknownFile]) 0x49740e43 CoreFoundation!CFRunLoopRunSpecific() [UnknownFile]) 0x0a48fd36 UE4Editor-Core.dylib!ProcessGameThreadEvents() [UnknownFile]) 0x1012536d UE4Editor-ApplicationCore.dylib!FMacWindow::UpdateFullScreenState(bool) [UnknownFile]) 0x10122cc0 UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges(int, int, int, int, EWindowMode::Type) [UnknownFile]) 0x101241f8 UE4Editor-ApplicationCore.dylib!FMacWindow::SetWindowMode(EWindowMode::Type) [UnknownFile]) 0x10c638e1 UE4Editor-SlateCore.dylib!SWindow::SetWindowMode(EWindowMode::Type) [UnknownFile]) 0x11440f57 UE4Editor-MainFrame.dylib!FMainFrameActionCallbacks::ToggleFullscreen_Execute() [UnknownFile]) 0x1148f417 UE4Editor-MainFrame.dylib!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const [UnknownFile]) 0x10241af2 UE4Editor-Slate.dylib!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const, (ESPMode)0>) const [UnknownFile]) 0x10313121 UE4Editor-Slate.dylib!invocation function for block in FSlateMacMenu::ExecuteMenuItemAction(TSharedRef<FMenuEntryBlock const, (ESPMode)0> const&) [UnknownFile]) 0x0a48ee88 UE4Editor-Core.dylib!FCocoaRunLoopSource::Process(__CFString const*) [UnknownFile]) 0x0a48e939 UE4Editor-Core.dylib!-[FCocoaRunLoopSourceInfo perform] [UnknownFile]) 0x4975f6c1 CoreFoundation!__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__() [UnknownFile]) 0x498192cc CoreFoundation!__CFRunLoopDoSource0() [UnknownFile]) 0x49742160 CoreFoundation!__CFRunLoopDoSources0() [UnknownFile]) 0x497415dd CoreFoundation!__CFRunLoopRun() [UnknownFile]) 0x49740e43 CoreFoundation!CFRunLoopRunSpecific() [UnknownFile]) 0x0a48fd36 UE4Editor-Core.dylib!ProcessGameThreadEvents() [UnknownFile]) 0x10102bf2 UE4Editor-ApplicationCore.dylib!FMacPlatformApplicationMisc::PumpMessages(bool) [UnknownFile]) 0x0a1d788b UE4Editor!FEngineLoop::Tick() [UnknownFile]) 0x0a1e1e62 UE4Editor!GuardedMain(wchar_t const*) [UnknownFile]) 0x0a1ef500 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile]) 0x0a48f137 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile]) 0x4b7fb6d8 Foundation!__NSThread__start__() [UnknownFile]) 0x70f2c6c1 libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x70f2c56d libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x70f2bc5d libsystem_pthread.dylib!thread_start() [UnknownFile])
On a Mac with Intel GPU use Window->Enable Fullscreen option from the menu bar, then close the window using red X window button.
SEGV_MAPERR at 0x10c UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges() UE4Editor-ApplicationCore.dylib!FMacWindow::SetWindowMode() UE4Editor-SlateCore.dylib!SWindow::SetWindowMode() UE4Editor-MainFrame.dylib!FMainFrameActionCallbacks::ToggleFullscreen_Execute() UE4Editor-MainFrame.dylib!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() UE4Editor-Slate.dylib!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const,() UE4Editor-Slate.dylib!invocation function for block in FSlateMacMenu::ExecuteMenuItemAction(TSharedRef<FMenuEntryBlock const,() UE4Editor-Core.dylib!FCocoaRunLoopSource::Process() UE4Editor-Core.dylib!<Unknown> CoreFoundation!Unknown() CoreFoundation!Unknown() CoreFoundation!Unknown() CoreFoundation!Unknown() CoreFoundation!Unknown() UE4Editor-Core.dylib!ProcessGameThreadEvents() UE4Editor-ApplicationCore.dylib!FMacWindow::UpdateFullScreenState() UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges() UE4Editor-ApplicationCore.dylib!FMacWindow::SetWindowMode() UE4Editor-SlateCore.dylib!SWindow::SetWindowMode() UE4Editor-MainFrame.dylib!FMainFrameActionCallbacks::ToggleFullscreen_Execute() UE4Editor-MainFrame.dylib!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() UE4Editor-Slate.dylib!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const,() UE4Editor-Slate.dylib!invocation function for block in FSlateMacMenu::ExecuteMenuItemAction(TSharedRef<FMenuEntryBlock const,() UE4Editor-Core.dylib!FCocoaRunLoopSource::Process() UE4Editor-Core.dylib!<Unknown> CoreFoundation!Unknown() CoreFoundation!Unknown() CoreFoundation!Unknown() CoreFoundation!Unknown() CoreFoundation!Unknown() UE4Editor-Core.dylib!ProcessGameThreadEvents() UE4Editor-ApplicationCore.dylib!FMacPlatformApplicationMisc::PumpMessages() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51709 in the post.
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Component | UE - Platform - Apple |
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Affects Versions | 4.18 |
Target Fix | 4.18.1 |
Fix Commit | 3725570 |
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Created | Oct 27, 2017 |
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Resolved | Oct 30, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |