There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the texture and material imports anyway. This issue only occurs if the material being imported contains a texture. This issue is a regression.
Versions Tested:
4.16.3 - CL: 3561208 - Issue does not occur
4.17.2 - CL: 3658906 - Issue occurs
4.18.0 - CL: 3709383 - Issue occurs
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.17.2, 4.18 |
Fix Commit | 3741101 |
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Main Commit | 3807911 |
Created | Nov 1, 2017 |
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Resolved | Aug 21, 2018 |
Updated | May 19, 2020 |