When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device
1) Open a new empty project with the starter content
2) When the level loads, Right click in the Content browser and create the new Blueprint Widget
3) Name can be anything
4) Double click to open the Widget blueprint and set up the UMG as shown in the Picture that is attached. (Chinese symbols: 天上天下)
5) Once complete, save and exit the blueprint
6) Open the Level Blueprint via the Blueprint dropdown in the toolbar.
7) Set up the UMG blueprint as shown in the attached photo.
8) Compile and save the Blueprint, then exit out the Blueprint
9) Play in Editor and notice that all of the Chinese characters are showing in the UMG
10) Deploy the project to an Android device
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems - Localization |
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Target Fix | 4.7 |
Created | Nov 7, 2014 |
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Resolved | Dec 19, 2014 |
Updated | Sep 16, 2019 |